Rework and impovement of choice boxes

This commit is contained in:
p11 2025-04-21 09:52:20 +02:00
parent 3ee388bca0
commit e69f64f952

View File

@ -36,13 +36,7 @@ fn navigation_controls(total_scenes: usize) -> Markup {
}
}
fn generate_html(mut scenes: Vec<Markup>, sections: Vec<Markup>, choices: Markup) -> Markup {
scenes.push(html! {
div class="choices-section" {
(choices)
}
});
fn generate_html(scenes: Vec<Markup>, sections: Vec<Markup>) -> Markup {
let total_scenes = scenes.len();
html! {
@ -135,7 +129,6 @@ fn global_styles() -> Markup {
position: relative;
padding-top: 42.1875%;
background: #f8f8f8;
border-radius: 8px;
overflow: hidden;
}
.scene-container {
@ -186,12 +179,12 @@ fn global_styles() -> Markup {
right: 0;
z-index: 2;
background: linear-gradient(to top, rgba(0,0,0,0.5) 0%, transparent 30%);
padding: 2rem;
padding: 2vw;
}
.visual-novel-box {
border: 0.2vw solid var(--border-color);
border-radius: var(--border-radius);
padding: 1vw 2vw;
padding: 0.5vh 2vw;
margin: 1vh 0;
background: rgba(255, 255, 255, 0.9);
box-shadow: var(--box-shadow);
@ -203,6 +196,9 @@ fn global_styles() -> Markup {
left: 50%;
transform: translateX(-50%);
}
.visual-novel-box:has(.character-name) {
padding-top: 1vh;
}
.visual-novel-box::after {
content: '';
position: absolute;
@ -225,8 +221,6 @@ fn global_styles() -> Markup {
margin: 0;
transform: translateY(-60%);
width: max-content;
}
.character-name {
position: absolute;
top: 0;
left: 1vw;
@ -248,10 +242,8 @@ fn global_styles() -> Markup {
bottom: 0;
z-index: 3;
background: rgba(0, 0, 0, 0.85);
padding: 2rem;
padding: 2vw;
overflow-y: auto;
display: flex;
flex-direction: column;
align-items: center;
}
.choice-box {
@ -259,65 +251,38 @@ fn global_styles() -> Markup {
min-width: 85%;
border: 0.2vw solid var(--border-color);
border-radius: var(--border-radius);
padding: 1vw 2vw;
margin: 1vh auto;
margin: 1vh 0;
background: rgba(255, 255, 255, 0.9);
box-shadow: var(--box-shadow);
position: relative;
transform: translateX(-50%);
left: 50%;
transition: all var(--transition-duration) ease;
position: relative;
transform: none;
}
.choice-box:hover {
transform: translateX(-50%) translateY(-0.5vh);
transform: translateY(-0.5vh);
box-shadow: 0 0.6vw 0.8vw rgba(0, 0, 0, 0.15);
}
.choice-box:has(.choice-name) {
padding-top: 2.5vw;
padding-top: 1vh;
}
.choice-button {
width: 100%;
background: none;
border: none;
padding: 0.75vh 2vw;
padding: 0;
font-size: 1.6vw;
line-height: 1.4;
cursor: pointer;
color: #333;
text-align: left;
font-family: inherit;
}
.choice-name {
margin: -1.2vw 0 1vw 0;
position: relative;
z-index: 1;
}";
const RESPONSIVE: &str = r"
@media (max-width: 768px) {
.choice-name {
font-size: 1.2rem;
margin: -1rem 0 0.8rem 0;
transform: translateY(-40%);
}
.choices-section {
padding: 1rem;
}
.choice-box {
width: 95%;
padding: 3vw;
}
.choice-button {
font-size: 1.2rem;
padding: 1rem;
}
}";
html! {
style {
(maud::PreEscaped(
[BASE_STYLES, NAVIGATION, CONTAINER_STYLES, SCENE_STYLES,
TEXTBOX_STYLES, CHARACTER_STYLES, CHOICE_STYLES, RESPONSIVE]
TEXTBOX_STYLES, CHARACTER_STYLES, CHOICE_STYLES]
.join("")
))
}
@ -388,25 +353,22 @@ pub fn render_novel(
let named_multilinear_info = named_multilinear_info.as_ref();
let dialogs = parse_map(pk_path, &mut settings_context)?;
let (scenes, sections) = process_dialog(&dialogs[choice], &mut player_settings, start_level);
let mut choices_html = html! {};
let (mut scenes, sections) =
process_dialog(&dialogs[choice], &mut player_settings, start_level);
if let Some(_named_multilinear_info) = named_multilinear_info {
choices_html = html! {
let choices_html = html! {
div class="choices-section" {
@for (i, dialog_sequence) in dialogs.iter().enumerate() {
@if let Some(block) = dialog_sequence.blocks.first() {
div class="choice-box" {
@if !block.name.is_empty() {
div class="choice-name" {
(block.name)
}
}
form method="POST" {
input type="hidden" name="progress" value=(progress);
input type="hidden" name="choice" value=(i);
button type="submit" class="choice-button" {
fieldset class="choice-box" {
@if !block.name.is_empty() {
legend class="choice-name" { (block.name) }
}
(block.lines[0].text)
}
}
@ -415,9 +377,11 @@ pub fn render_novel(
}
}
};
scenes.push(choices_html);
}
let html = generate_html(scenes, sections, choices_html);
let html = generate_html(scenes, sections);
let _ = write!(stream, "{}", html.into_string());
Ok(())