Code cleanup vn

This commit is contained in:
p11 2025-04-18 22:24:10 +02:00
parent 504f397a9a
commit 9b5fb1de0d

666
src/vn.rs
View File

@ -2,40 +2,284 @@ use std::{collections::HashMap, io::prelude::*, net::TcpStream, path::Path};
use dialogi::DialogParameter; use dialogi::DialogParameter;
use indexmap::IndexMap; use indexmap::IndexMap;
use maud::html; use maud::{Markup, html};
use pukram2html::convert_subheader; use pukram2html::convert_subheader;
use vn_settings::{ use vn_settings::{
ColorSettings, ImageSettings, LayoutSettings, Names, ObjectSettings, Parameter, PlayerSettings, Change, ColorSettings, ImageSettings, LayoutSettings, Names, ObjectSettings, Parameter,
SettingsContext, TimingSettings, PlayerSettings, SettingsContext, TimingSettings,
}; };
use crate::dialog::parse_map; use crate::dialog::parse_map;
fn render_scene(settings: &PlayerSettings, name: &str, output: &mut Vec<u8>) { fn render_scene(settings: &PlayerSettings, name: &str) -> Markup {
for object in &settings.objects.objects { html! {
if let Some(image_set) = object.image.get(name) { @for object in &settings.objects.objects {
for image in &settings.images.images[image_set] { @if let Some(image_set) = object.image.get(name) {
let Some(image) = image.get_ref(name) else { @for image in &settings.images.images[image_set] {
continue; @if let Some(image_path) = image.get_ref(name) {
}; div style="position:relative; height:100%; width:100%; overflow:hidden" {
img src=(image_path)
let _ = write!( style="height:100%; width:auto; object-fit:contain;
output, position:absolute; left:50%; transform:translateX(-50%)";
r#"<div style="position:relative; height:100%; width:100%; overflow:hidden"> }
<img src={image:?} style="height:100%; width:auto; object-fit:contain; position:absolute; left:50%; transform:translateX(-50%)"> }
</div>"#, }
);
} }
} }
} }
} }
fn navigation_controls(total_sections: usize) -> Markup {
html! {
div class="nav-controls" {
button class="nav-button" onclick="prev()" { "" }
span id="section-counter" { "1/" (total_sections) }
button class="nav-button" onclick="next()" { "" }
}
}
}
fn generate_html(scenes: Vec<String>, sections: Vec<Markup>) -> Markup {
let total_sections = sections.len();
html! {
div id="story-container" {
div class="textbox-container" {
div class="scene-container" {
@for (index, scene) in scenes.iter().enumerate() {
div class="scene-section"
data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
div class="scene-content" {
(maud::PreEscaped(scene))
}
}
}
}
div class="textbox-content" {
@for (index, section) in sections.into_iter().enumerate() {
div class="story-section"
data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
(section)
}
}
}
}
(navigation_controls(total_sections))
(global_styles())
(interactive_script(total_sections))
}
}
}
fn global_styles() -> Markup {
html! {
style {
(maud::PreEscaped(r"
.nav-controls {
display: flex;
justify-content: center;
align-items: center;
gap: 1rem;
margin: 2rem 0;
padding: 1rem 0;
}
.nav-button {
width: 2.5rem;
height: 2.5rem;
border-radius: 50%;
border: none;
background: #f0f0f0;
cursor: pointer;
font-size: 1.2rem;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease;
margin: 0;
padding: 0;
}
#section-counter {
font-family: system-ui, sans-serif;
font-size: 0.9rem;
color: #666;
margin: 0 1rem;
padding: 0;
line-height: 1;
}
.nav-button:hover {
background: #e0e0e0;
transform: scale(1.1);
}
.nav-button:active {
transform: scale(0.95);
}
.textbox-container {
width: 75%;
margin: 0 auto;
position: relative;
padding-top: 42.1875%; /* 16:9 Aspect Ratio */
background: #f8f8f8;
border-radius: 8px;
overflow: hidden;
}
.scene-container {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 1;
}
.scene-content {
width: 100%;
height: 100%;
position: relative;
overflow: hidden;
}
.scene-section {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: none;
aspect-ratio: 16/9;
}
.scene-section[style*='block'] {
display: flex !important;
align-items: center;
justify-content: center;
}
.scene-section img {
height: 100%;
width: auto;
object-fit: contain;
position: absolute;
top: 0;
left: 50%;
transform: translateX(-50%);
}
.textbox-content {
position: absolute;
bottom: 0;
left: 0;
right: 0;
z-index: 2;
background: linear-gradient(to top, rgba(0,0,0,0.5) 0%, transparent 30%);
padding: 2rem;
}
.visual-novel-box {
border: 0.2vw solid #3a3a3a;
border-radius: 1vw;
padding: 2vw;
margin: 1vh 0;
background: rgba(255, 255, 255, 0.9);
box-shadow: 0 0.4vw 0.6vw rgba(0, 0, 0, 0.1);
width: 90%;
min-width: 85%;
font-size: 1.6vw;
position: absolute;
bottom: 3vh;
left: 50%;
transform: translateX(-50%);
}
.character-name {
font-family: 'Georgia', serif;
font-size: 1.8vw;
font-weight: bold;
padding: 0 1.5vw;
background: #4a6b8a;
color: white;
border-radius: 0.5vw;
margin: 0;
transform: translateY(-60%);
position: absolute;
top: 0;
left: 1vw;
}
.dialog-content {
font-size: 1.6vw;
line-height: 1.4;
max-height: 20vh;
overflow-y: auto;
padding: 1vh 0.5vw;
}
.visual-novel-box::after {
content: '';
position: absolute;
bottom: 10px;
right: 10px;
width: 20px;
height: 20px;
opacity: 0.5;
}
"))
}
}
}
fn interactive_script(total_sections: usize) -> Markup {
html! {
script {
(maud::PreEscaped(format!(r"
let currentSection = 0;
const totalSections = {total_sections};
function updateSection() {{
document.querySelectorAll('.story-section').forEach((el, index) => {{
el.style.display = index === currentSection ? 'block' : 'none';
}});
document.querySelectorAll('.scene-section').forEach((el, index) => {{
el.style.display = index === currentSection ? 'block' : 'none';
}});
document.getElementById('section-counter').textContent =
`${{currentSection + 1}}/${{totalSections}}`;
}}
function prev() {{
if (currentSection > 0) currentSection--;
updateSection();
}}
function next() {{
if (currentSection < totalSections - 1) currentSection++;
updateSection();
}}
document.addEventListener('keydown', (e) => {{
if(e.key === 'ArrowLeft') prev();
if(e.key === 'ArrowRight') next();
}});
")))
}
}
}
pub fn render_novel( pub fn render_novel(
mut config_map: IndexMap<Box<str>, Box<str>>, mut config_map: IndexMap<Box<str>, Box<str>>,
pk_path: &Path, pk_path: &Path,
stream: &mut TcpStream, stream: &mut TcpStream,
start_level: usize, start_level: usize,
) -> std::result::Result<(), dialogi::ParsingError> { ) -> Result<(), dialogi::ParsingError> {
let mut player_settings = PlayerSettings { let mut player_settings = PlayerSettings {
colors: ColorSettings::common(), colors: ColorSettings::common(),
timing: TimingSettings::common(), timing: TimingSettings::common(),
@ -45,6 +289,24 @@ pub fn render_novel(
names: Names::new(), names: Names::new(),
}; };
let layers = process_layers(&mut config_map);
let mut settings_context = SettingsContext {
object_cache: HashMap::new(),
layers,
};
apply_config_settings(&mut config_map, &mut settings_context, &mut player_settings);
let dialogs = parse_map(pk_path, &mut settings_context)?;
let (scenes, sections) = process_dialogs(dialogs, &mut player_settings, start_level);
let html = generate_html(scenes, sections);
let _ = write!(stream, "{}", html.into_string());
Ok(())
}
fn process_layers(config_map: &mut IndexMap<Box<str>, Box<str>>) -> HashMap<Box<str>, usize> {
let mut layers = HashMap::new(); let mut layers = HashMap::new();
let keys: Vec<_> = config_map.keys().cloned().collect(); let keys: Vec<_> = config_map.keys().cloned().collect();
@ -65,313 +327,101 @@ pub fn render_novel(
layers.insert("Character".into(), 1); layers.insert("Character".into(), 1);
} }
let mut settings_context = SettingsContext { layers
object_cache: HashMap::new(), }
layers,
};
for (key, value) in config_map { fn apply_config_settings(
if let Some(parameter) = Parameter::create(&key, &mut settings_context) { config_map: &mut IndexMap<Box<str>, Box<str>>,
let setter = parameter.value_setter(&value, &settings_context); context: &mut SettingsContext,
player_settings.set_character_default(setter); settings: &mut PlayerSettings,
) {
for (key, value) in config_map.drain(..) {
if let Some(parameter) = Parameter::create(&key, context) {
let setter = parameter.value_setter(&value, context);
settings.set_character_default(setter);
} }
} }
}
let dialogs = parse_map(pk_path, &mut settings_context)?; fn process_dialogs(
dialogs: Vec<dialogi::DialogSequence<Change, Parameter>>,
player_settings: &mut PlayerSettings,
start_level: usize,
) -> (Vec<String>, Vec<Markup>) {
let mut scenes = Vec::new(); let mut scenes = Vec::new();
let mut sections = Vec::new(); let mut sections = Vec::new();
for dialog_sequence in dialogs { for dialog_sequence in dialogs {
let changes = &dialog_sequence.changes; let mut states = initialize_change_states(&dialog_sequence.changes);
let mut states = HashMap::new();
for parameter in changes.keys() {
states.insert(parameter.clone(), 0);
}
for block in &dialog_sequence.blocks { for block in dialog_sequence.blocks {
let mut block_content = Vec::new(); apply_block_changes(
&block,
&dialog_sequence.changes,
&mut states,
player_settings,
);
for parameter in block scenes.push(render_scene(player_settings, &block.name).into_string());
.lines sections.push(render_dialog_block(&block, start_level));
.iter()
.flat_map(|l| &l.actions)
.chain(&block.final_actions)
{
if let Some(state) = states.get_mut(parameter) {
let change = &dialog_sequence.changes[parameter][*state];
player_settings.change(change);
*state += 1;
}
}
let mut scene_data = Vec::new();
render_scene(&player_settings, &block.name, &mut scene_data);
scenes.push(unsafe { String::from_utf8_unchecked(scene_data) });
let section_html = if block.lines.is_empty() {
html! {}
} else {
convert_subheader(
block.lines.iter().map(|l| l.text.as_ref()),
&mut block_content,
start_level,
);
html! {
fieldset class="visual-novel-box" {
@if !block.name.is_empty() {
legend class="character-name" { (block.name) }
}
div class="dialog-content" {
@if let Ok(content) = String::from_utf8(block_content) {
(maud::PreEscaped(content))
}
}
}
}
};
sections.push(section_html);
} }
player_settings.reset(); player_settings.reset();
} }
let html = html! { (scenes, sections)
div id="story-container" { }
div class="textbox-container" {
div class="scene-container" {
@for (index, scene) in scenes.iter().enumerate() {
div class="scene-section" data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
div class="scene-content" {
(maud::PreEscaped(scene))
}
}
}
}
div class="textbox-content" { fn initialize_change_states(
@for (index, section) in sections.iter().enumerate() { changes: &HashMap<Parameter, Vec<Change>>,
div class="story-section" data-section-index=(index) ) -> HashMap<Parameter, usize> {
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) { changes.keys().map(|k| (k.clone(), 0)).collect()
(section) }
}
}
}
}
div class="nav-controls" { fn apply_block_changes(
button class="nav-button" onclick="prev()" { "" } block: &dialogi::DialogBlock<Parameter>,
span id="section-counter" { "1/" (sections.len()) } changes: &HashMap<Parameter, Vec<Change>>,
button class="nav-button" onclick="next()" { "" } states: &mut HashMap<Parameter, usize>,
} settings: &mut PlayerSettings,
) {
style { for parameter in block
(maud::PreEscaped(r" .lines
.nav-controls { .iter()
display: flex; .flat_map(|l| &l.actions)
justify-content: center; .chain(&block.final_actions)
align-items: center; {
gap: 1rem; if let Some(state) = states.get_mut(parameter) {
margin: 2rem 0; if let Some(change) = changes[parameter].get(*state) {
padding: 1rem 0; settings.change(change);
} *state += 1;
.nav-button {
width: 2.5rem;
height: 2.5rem;
border-radius: 50%;
border: none;
background: #f0f0f0;
cursor: pointer;
font-size: 1.2rem;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease;
margin: 0;
padding: 0;
}
#section-counter {
font-family: system-ui, sans-serif;
font-size: 0.9rem;
color: #666;
margin: 0 1rem;
padding: 0;
line-height: 1;
}
.nav-button:hover {
background: #e0e0e0;
transform: scale(1.1);
}
.nav-button:active {
transform: scale(0.95);
}
.textbox-container {
width: 75%;
margin: 0 auto;
position: relative;
padding-top: 42.1875%; /* 16:9 Aspect Ratio */
background: #f8f8f8;
border-radius: 8px;
overflow: hidden;
}
.scene-container {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 1;
}
.scene-content {
width: 100%;
height: 100%;
position: relative;
overflow: hidden;
}
.scene-section {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: none;
aspect-ratio: 16/9;
}
.scene-section[style*='block'] {
display: flex !important;
align-items: center;
justify-content: center;
}
.scene-section img {
height: 100%;
width: auto;
object-fit: contain;
position: absolute;
top: 0;
left: 50%;
transform: translateX(-50%);
}
.textbox-content {
position: absolute;
bottom: 0;
left: 0;
right: 0;
z-index: 2;
background: linear-gradient(to top, rgba(0,0,0,0.5) 0%, transparent 30%);
padding: 2rem;
}
.visual-novel-box {
border: 0.2vw solid #3a3a3a;
border-radius: 1vw;
padding: 2vw;
margin: 1vh 0;
background: rgba(255, 255, 255, 0.9);
box-shadow: 0 0.4vw 0.6vw rgba(0, 0, 0, 0.1);
width: 90%;
min-width: 85%;
font-size: 1.6vw;
position: absolute;
bottom: 3vh;
left: 50%;
transform: translateX(-50%);
}
.character-name {
font-family: 'Georgia', serif;
font-size: 1.8vw;
font-weight: bold;
padding: 0 1.5vw;
background: #4a6b8a;
color: white;
border-radius: 0.5vw;
margin: 0;
transform: translateY(-60%);
position: absolute;
top: 0;
left: 1vw;
}
.dialogue-content {
font-size: 1.6vw;
line-height: 1.4;
max-height: 20vh;
overflow-y: auto;
padding: 1vh 0.5vw;
}
.visual-novel-box::after {
content: '';
position: absolute;
bottom: 10px;
right: 10px;
width: 20px;
height: 20px;
opacity: 0.5;
}
"))
}
script {
(maud::PreEscaped(r"
let currentSection = 0;
const totalSections = ".to_owned() + &sections.len().to_string() + r";
function updateSection() {
document.querySelectorAll('.story-section').forEach((el, index) => {
el.style.display = index === currentSection ? 'block' : 'none';
});
document.querySelectorAll('.scene-section').forEach((el, index) => {
el.style.display = index === currentSection ? 'block' : 'none';
});
document.getElementById('section-counter').textContent =
`${currentSection + 1}/${totalSections}`;
}
function prev() {
if (currentSection > 0) {
--currentSection;
updateSection();
}
}
function next() {
if (currentSection < totalSections - 1) {
++currentSection;
updateSection();
}
}
document.addEventListener('keydown', (e) => {
switch(e.keyCode) {
case 37:
prev();
break;
case 39:
next();
break;
}
});
"))
} }
} }
}; }
}
let _ = write!(stream, "{}", html.into_string());
fn render_dialog_block(block: &dialogi::DialogBlock<Parameter>, start_level: usize) -> Markup {
Ok(()) if block.lines.is_empty() {
return html! {};
}
let mut content = Vec::new();
convert_subheader(
block.lines.iter().map(|l| l.text.as_ref()),
&mut content,
start_level,
);
html! {
fieldset class="visual-novel-box" {
@if !block.name.is_empty() {
legend class="character-name" { (block.name) }
}
div class="dialog-content" {
@match String::from_utf8(content) {
Ok(text) => (maud::PreEscaped(text)),
Err(e) => (maud::PreEscaped(format!("Error: {}", e))),
}
}
}
}
} }