Put vn rendering into a new vn module

This commit is contained in:
p11 2025-04-18 21:11:38 +02:00
parent d35d4824a0
commit 995b946dcb
2 changed files with 338 additions and 331 deletions

View File

@ -18,23 +18,18 @@ use data_stream::{
FromStream, ToStream, collections::SizeSettings, default_settings::PortableSettings, FromStream, ToStream, collections::SizeSettings, default_settings::PortableSettings,
from_stream, to_stream, from_stream, to_stream,
}; };
use dialog::parse_map;
use dialogi::DialogParameter;
use header_config::parse_config; use header_config::parse_config;
use indexmap::IndexMap;
use maud::html; use maud::html;
use percent_encoding::percent_decode_str; use percent_encoding::percent_decode_str;
use pukram2html::{Settings, convert, convert_extended, convert_subheader}; use pukram2html::{Settings, convert, convert_extended, convert_subheader};
use threadpool::ThreadPool; use threadpool::ThreadPool;
mod request;
use request::Request;
use vn_settings::{
ColorSettings, ImageSettings, LayoutSettings, Names, ObjectSettings, Parameter, PlayerSettings,
SettingsContext, TimingSettings,
};
mod dialog; mod dialog;
mod request;
mod vn;
use request::Request;
use vn::render_novel;
fn main() -> ExitCode { fn main() -> ExitCode {
let Ok(path) = env::current_dir() else { let Ok(path) = env::current_dir() else {
@ -605,327 +600,6 @@ fn handle_relative_connection(
.map(|parent| parse_config(&parent.with_extension("vng")).ok()) .map(|parent| parse_config(&parent.with_extension("vng")).ok())
.unwrap_or_default(); .unwrap_or_default();
fn render_scene(settings: &PlayerSettings, name: &str, output: &mut Vec<u8>) {
for object in &settings.objects.objects {
let Some(image_set) = object.image.get(name) else {
continue;
};
for image in &settings.images.images[image_set] {
let Some(image) = image.get_ref(name) else {
continue;
};
let _ = writeln!(
output,
"<img src={image:?} style='max-height: 100%; max-width: 100%; object-fit: cover'/>"
);
}
}
}
fn render_novel(
mut config_map: IndexMap<Box<str>, Box<str>>,
pk_path: &Path,
stream: &mut TcpStream,
start_level: usize,
) -> std::result::Result<(), dialogi::ParsingError> {
let mut player_settings = PlayerSettings {
colors: ColorSettings::common(),
timing: TimingSettings::common(),
images: ImageSettings::common(),
objects: ObjectSettings::common(),
layout: LayoutSettings::common(),
names: Names::new(),
};
let mut layers = HashMap::new();
let keys: Vec<_> = config_map.keys().cloned().collect();
for key in keys {
let Some(("Layer", name)) = key.split_once(':') else {
continue;
};
let value = config_map.shift_remove(&key).expect("Invalid layer");
if !value.is_empty() {
eprintln!("Layers don't accept arguments!");
}
layers.insert(name.into(), layers.len());
}
if layers.is_empty() {
layers.insert("Background".into(), 0);
layers.insert("Character".into(), 1);
}
let mut settings_context = SettingsContext {
object_cache: HashMap::new(),
layers,
};
for (key, value) in config_map {
if let Some(parameter) = Parameter::create(&key, &mut settings_context) {
let setter = parameter.value_setter(&value, &settings_context);
player_settings.set_character_default(setter);
}
}
let dialogs = parse_map(pk_path, &mut settings_context)?;
let mut scenes = Vec::new();
let mut sections = Vec::new();
for dialog_sequence in dialogs {
let changes = &dialog_sequence.changes;
let mut states = HashMap::new();
for parameter in changes.keys() {
states.insert(parameter.clone(), 0);
}
for block in &dialog_sequence.blocks {
let mut block_content = Vec::new();
for parameter in block
.lines
.iter()
.flat_map(|l| &l.actions)
.chain(&block.final_actions)
{
if let Some(state) = states.get_mut(parameter) {
let change = &dialog_sequence.changes[parameter][*state];
player_settings.change(change);
*state += 1;
}
}
let mut scene_data = Vec::new();
render_scene(&player_settings, &block.name, &mut scene_data);
scenes.push(unsafe { String::from_utf8_unchecked(scene_data) });
let section_html = if block.lines.is_empty() {
html! {}
} else {
convert_subheader(
block.lines.iter().map(|l| l.text.as_ref()),
&mut block_content,
start_level,
);
html! {
fieldset class="visual-novel-box" {
@if !block.name.is_empty() {
legend class="character-name" { (block.name) }
}
div class="dialog-content" {
@if let Ok(content) = String::from_utf8(block_content) {
(maud::PreEscaped(content))
}
}
}
}
};
sections.push(section_html);
}
player_settings.reset();
}
let html = html! {
div id="story-container" {
div class="textbox-container" {
@for (index, scene) in scenes.iter().enumerate() {
div class="scene-section" data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
(maud::PreEscaped(scene))
}
}
div class="textbox-content" {
@for (index, section) in sections.iter().enumerate() {
div class="story-section" data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
(section)
}
}
}
}
div class="nav-controls" {
button class="nav-button" onclick="prev()" { "" }
span id="section-counter" { "1/" (sections.len()) }
button class="nav-button" onclick="next()" { "" }
}
style {
(maud::PreEscaped(r"
.nav-controls {
display: flex;
justify-content: center;
align-items: center;
gap: 1rem;
margin: 2rem 0;
padding: 1rem 0;
}
.nav-button {
width: 2.5rem;
height: 2.5rem;
border-radius: 50%;
border: none;
background: #f0f0f0;
cursor: pointer;
font-size: 1.2rem;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease;
margin: 0;
padding: 0;
}
#section-counter {
font-family: system-ui, sans-serif;
font-size: 0.9rem;
color: #666;
margin: 0 1rem;
padding: 0;
line-height: 1;
}
.nav-button:hover {
background: #e0e0e0;
transform: scale(1.1);
}
.nav-button:active {
transform: scale(0.95);
}
.textbox-container {
width: 75%;
margin: 0 auto;
position: relative;
padding-top: 42.1875%; /* 16:9 Aspect Ratio */
background: #f8f8f8;
border-radius: 8px;
overflow: hidden;
}
.textbox-content {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
display: flex;
flex-direction: column;
padding: 1rem;
justify-content: flex-end;
}
.visual-novel-box {
border: 0.2vw solid #3a3a3a;
border-radius: 1vw;
padding: 2vw;
margin: 1vh 0;
background: rgba(255, 255, 255, 0.9);
box-shadow: 0 0.4vw 0.6vw rgba(0, 0, 0, 0.1);
width: 90%;
min-width: 85%;
font-size: 1.6vw;
position: absolute;
bottom: 3vh;
left: 50%;
transform: translateX(-50%);
}
.character-name {
font-family: 'Georgia', serif;
font-size: 1.8vw;
font-weight: bold;
padding: 0 1.5vw;
background: #4a6b8a;
color: white;
border-radius: 0.5vw;
margin: 0;
transform: translateY(-60%);
position: absolute;
top: 0;
left: 1vw;
}
.dialogue-content {
font-size: 1.6vw;
line-height: 1.4;
max-height: 20vh;
overflow-y: auto;
padding: 1vh 0.5vw;
}
.visual-novel-box::after {
content: '';
position: absolute;
bottom: 10px;
right: 10px;
width: 20px;
height: 20px;
opacity: 0.5;
}
"))
}
script {
(maud::PreEscaped(r"
let currentSection = 0;
const totalSections = ".to_owned() + &sections.len().to_string() + r";
function updateSection() {
document.querySelectorAll('.story-section').forEach((el, index) => {
el.style.display = index === currentSection ? 'block' : 'none';
});
document.querySelectorAll('.scene-section').forEach((el, index) => {
el.style.display = index === currentSection ? 'block' : 'none';
});
document.getElementById('section-counter').textContent =
`${currentSection + 1}/${totalSections}`;
}
function prev() {
if (currentSection > 0) {
--currentSection;
updateSection();
}
}
function next() {
if (currentSection < totalSections - 1) {
++currentSection;
updateSection();
}
}
document.addEventListener('keydown', (e) => {
switch(e.keyCode) {
case 37:
prev();
break;
case 39:
next();
break;
}
});
"))
}
}
};
let _ = write!(stream, "{}", html.into_string());
Ok(())
}
if let Some(config_map) = config_map { if let Some(config_map) = config_map {
if render_novel(config_map, file_paths.pk, &mut stream, start_level).is_err() { if render_novel(config_map, file_paths.pk, &mut stream, start_level).is_err() {
fail(stream); fail(stream);

333
src/vn.rs Normal file
View File

@ -0,0 +1,333 @@
use std::{collections::HashMap, io::prelude::*, net::TcpStream, path::Path};
use dialogi::DialogParameter;
use indexmap::IndexMap;
use maud::html;
use pukram2html::convert_subheader;
use vn_settings::{
ColorSettings, ImageSettings, LayoutSettings, Names, ObjectSettings, Parameter, PlayerSettings,
SettingsContext, TimingSettings,
};
use crate::dialog::parse_map;
fn render_scene(settings: &PlayerSettings, name: &str, output: &mut Vec<u8>) {
for object in &settings.objects.objects {
let Some(image_set) = object.image.get(name) else {
continue;
};
for image in &settings.images.images[image_set] {
let Some(image) = image.get_ref(name) else {
continue;
};
let _ = writeln!(
output,
"<img src={image:?} style='max-height: 100%; max-width: 100%; object-fit: cover'/>"
);
}
}
}
pub fn render_novel(
mut config_map: IndexMap<Box<str>, Box<str>>,
pk_path: &Path,
stream: &mut TcpStream,
start_level: usize,
) -> std::result::Result<(), dialogi::ParsingError> {
let mut player_settings = PlayerSettings {
colors: ColorSettings::common(),
timing: TimingSettings::common(),
images: ImageSettings::common(),
objects: ObjectSettings::common(),
layout: LayoutSettings::common(),
names: Names::new(),
};
let mut layers = HashMap::new();
let keys: Vec<_> = config_map.keys().cloned().collect();
for key in keys {
let Some(("Layer", name)) = key.split_once(':') else {
continue;
};
let value = config_map.shift_remove(&key).expect("Invalid layer");
if !value.is_empty() {
eprintln!("Layers don't accept arguments!");
}
layers.insert(name.into(), layers.len());
}
if layers.is_empty() {
layers.insert("Background".into(), 0);
layers.insert("Character".into(), 1);
}
let mut settings_context = SettingsContext {
object_cache: HashMap::new(),
layers,
};
for (key, value) in config_map {
if let Some(parameter) = Parameter::create(&key, &mut settings_context) {
let setter = parameter.value_setter(&value, &settings_context);
player_settings.set_character_default(setter);
}
}
let dialogs = parse_map(pk_path, &mut settings_context)?;
let mut scenes = Vec::new();
let mut sections = Vec::new();
for dialog_sequence in dialogs {
let changes = &dialog_sequence.changes;
let mut states = HashMap::new();
for parameter in changes.keys() {
states.insert(parameter.clone(), 0);
}
for block in &dialog_sequence.blocks {
let mut block_content = Vec::new();
for parameter in block
.lines
.iter()
.flat_map(|l| &l.actions)
.chain(&block.final_actions)
{
if let Some(state) = states.get_mut(parameter) {
let change = &dialog_sequence.changes[parameter][*state];
player_settings.change(change);
*state += 1;
}
}
let mut scene_data = Vec::new();
render_scene(&player_settings, &block.name, &mut scene_data);
scenes.push(unsafe { String::from_utf8_unchecked(scene_data) });
let section_html = if block.lines.is_empty() {
html! {}
} else {
convert_subheader(
block.lines.iter().map(|l| l.text.as_ref()),
&mut block_content,
start_level,
);
html! {
fieldset class="visual-novel-box" {
@if !block.name.is_empty() {
legend class="character-name" { (block.name) }
}
div class="dialog-content" {
@if let Ok(content) = String::from_utf8(block_content) {
(maud::PreEscaped(content))
}
}
}
}
};
sections.push(section_html);
}
player_settings.reset();
}
let html = html! {
div id="story-container" {
div class="textbox-container" {
@for (index, scene) in scenes.iter().enumerate() {
div class="scene-section" data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
(maud::PreEscaped(scene))
}
}
div class="textbox-content" {
@for (index, section) in sections.iter().enumerate() {
div class="story-section" data-section-index=(index)
style=(format!("display: {};", if index == 0 { "block" } else { "none" })) {
(section)
}
}
}
}
div class="nav-controls" {
button class="nav-button" onclick="prev()" { "" }
span id="section-counter" { "1/" (sections.len()) }
button class="nav-button" onclick="next()" { "" }
}
style {
(maud::PreEscaped(r"
.nav-controls {
display: flex;
justify-content: center;
align-items: center;
gap: 1rem;
margin: 2rem 0;
padding: 1rem 0;
}
.nav-button {
width: 2.5rem;
height: 2.5rem;
border-radius: 50%;
border: none;
background: #f0f0f0;
cursor: pointer;
font-size: 1.2rem;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s ease;
margin: 0;
padding: 0;
}
#section-counter {
font-family: system-ui, sans-serif;
font-size: 0.9rem;
color: #666;
margin: 0 1rem;
padding: 0;
line-height: 1;
}
.nav-button:hover {
background: #e0e0e0;
transform: scale(1.1);
}
.nav-button:active {
transform: scale(0.95);
}
.textbox-container {
width: 75%;
margin: 0 auto;
position: relative;
padding-top: 42.1875%; /* 16:9 Aspect Ratio */
background: #f8f8f8;
border-radius: 8px;
overflow: hidden;
}
.textbox-content {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
display: flex;
flex-direction: column;
padding: 1rem;
justify-content: flex-end;
}
.visual-novel-box {
border: 0.2vw solid #3a3a3a;
border-radius: 1vw;
padding: 2vw;
margin: 1vh 0;
background: rgba(255, 255, 255, 0.9);
box-shadow: 0 0.4vw 0.6vw rgba(0, 0, 0, 0.1);
width: 90%;
min-width: 85%;
font-size: 1.6vw;
position: absolute;
bottom: 3vh;
left: 50%;
transform: translateX(-50%);
}
.character-name {
font-family: 'Georgia', serif;
font-size: 1.8vw;
font-weight: bold;
padding: 0 1.5vw;
background: #4a6b8a;
color: white;
border-radius: 0.5vw;
margin: 0;
transform: translateY(-60%);
position: absolute;
top: 0;
left: 1vw;
}
.dialogue-content {
font-size: 1.6vw;
line-height: 1.4;
max-height: 20vh;
overflow-y: auto;
padding: 1vh 0.5vw;
}
.visual-novel-box::after {
content: '';
position: absolute;
bottom: 10px;
right: 10px;
width: 20px;
height: 20px;
opacity: 0.5;
}
"))
}
script {
(maud::PreEscaped(r"
let currentSection = 0;
const totalSections = ".to_owned() + &sections.len().to_string() + r";
function updateSection() {
document.querySelectorAll('.story-section').forEach((el, index) => {
el.style.display = index === currentSection ? 'block' : 'none';
});
document.querySelectorAll('.scene-section').forEach((el, index) => {
el.style.display = index === currentSection ? 'block' : 'none';
});
document.getElementById('section-counter').textContent =
`${currentSection + 1}/${totalSections}`;
}
function prev() {
if (currentSection > 0) {
--currentSection;
updateSection();
}
}
function next() {
if (currentSection < totalSections - 1) {
++currentSection;
updateSection();
}
}
document.addEventListener('keydown', (e) => {
switch(e.keyCode) {
case 37:
prev();
break;
case 39:
next();
break;
}
});
"))
}
}
};
let _ = write!(stream, "{}", html.into_string());
Ok(())
}