Added choices at end of scene

This commit is contained in:
p11 2025-04-20 23:17:17 +02:00
parent 212a43ee6e
commit 1ad2fcd9cb

138
src/vn.rs
View File

@ -26,18 +26,24 @@ fn render_scene(settings: &PlayerSettings, name: &str) -> Markup {
}
}
fn navigation_controls(total_sections: usize) -> Markup {
fn navigation_controls(total_scenes: usize) -> Markup {
html! {
div class="nav-controls" {
button class="nav-button" onclick="prev()" { "" }
span id="section-counter" { "1/" (total_sections) }
span id="section-counter" { "1/" (total_scenes) }
button class="nav-button" onclick="next()" { "" }
}
}
}
fn generate_html(scenes: Vec<Markup>, sections: Vec<Markup>) -> Markup {
let total_sections = sections.len();
fn generate_html(mut scenes: Vec<Markup>, sections: Vec<Markup>, choices: Markup) -> Markup {
scenes.push(html! {
div class="choices-section" {
(choices)
}
});
let total_scenes = scenes.len();
html! {
div id="story-container" {
@ -65,9 +71,9 @@ fn generate_html(scenes: Vec<Markup>, sections: Vec<Markup>) -> Markup {
}
}
(navigation_controls(total_sections))
(navigation_controls(total_scenes))
(global_styles())
(interactive_script(total_sections))
(interactive_script(total_scenes))
}
}
}
@ -229,36 +235,109 @@ fn global_styles() -> Markup {
height: 20px;
opacity: 0.5;
}
.choices-section {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
z-index: 3;
background: rgba(0, 0, 0, 0.85);
padding: 2rem;
overflow-y: auto;
display: flex;
flex-direction: column;
align-items: center;
}
.choice-box:hover {
transform: translateX(-50%) translateY(-0.5vh);
box-shadow: 0 0.6vw 0.8vw rgba(0, 0, 0, 0.15);
}
.choices-section input[type='submit'] {
width: 100%;
padding: 1rem;
border: none;
background: none;
cursor: pointer;
font-size: 1.1rem;
text-align: left;
}
.choice-box {
width: 90%;
min-width: 85%;
border: 0.2vw solid #3a3a3a;
border-radius: 1vw;
padding: 2vw;
margin: 1vh auto;
background: rgba(255, 255, 255, 0.9);
box-shadow: 0 0.4vw 0.6vw rgba(0, 0, 0, 0.1);
position: relative;
transform: translateX(-50%);
left: 50%;
}
.choice-button {
width: 100%;
background: none;
border: none;
padding: 1.5vh 2vw;
font-size: 1.6vw;
line-height: 1.4;
cursor: pointer;
color: #333;
text-align: left;
font-family: inherit;
}
@media (max-width: 768px) {
.choices-section {
padding: 1rem;
}
.choice-box {
width: 95%;
padding: 3vw;
}
.choice-button {
font-size: 1.2rem;
padding: 1rem;
}
}
"))
}
}
}
fn interactive_script(total_sections: usize) -> Markup {
fn interactive_script(total_scenes: usize) -> Markup {
html! {
script {
(maud::PreEscaped(format!(r"
let currentSection = 0;
const totalSections = {total_sections};
let currentScene = 0;
const totalScenes = {total_scenes};
function updateSection() {{
document.querySelectorAll('.story-section').forEach((el, index) => {{
el.style.display = index === currentSection ? 'block' : 'none';
el.style.display = index === currentScene ? 'block' : 'none';
}});
document.querySelectorAll('.scene-section').forEach((el, index) => {{
el.style.display = index === currentSection ? 'block' : 'none';
el.style.display = index === currentScene ? 'block' : 'none';
}});
document.getElementById('section-counter').textContent =
`${{currentSection + 1}}/${{totalSections}}`;
`${{currentScene + 1}}/${{totalScenes}}`;
}}
function prev() {{
if (currentSection > 0) currentSection--;
if (currentScene > 0) currentScene--;
updateSection();
}}
function next() {{
if (currentSection < totalSections - 1) currentSection++;
if (currentScene < totalScenes - 1) currentScene++;
updateSection();
}}
@ -300,29 +379,30 @@ pub fn render_novel(
let dialogs = parse_map(pk_path, &mut settings_context)?;
let (scenes, sections) = process_dialog(&dialogs[choice], &mut player_settings, start_level);
let html = generate_html(scenes, sections);
let _ = write!(stream, "{}", html.into_string());
let mut choices_html = html! {};
if let Some(_named_multilinear_info) = named_multilinear_info {
for (i, dialog_sequence) in dialogs.iter().enumerate() {
if let Some(block) = dialog_sequence
.blocks
.iter()
.find(|block| !block.lines.is_empty())
{
let line_text = &block.lines.first().unwrap().text;
let html = html! {
choices_html = html! {
div class="choices-section" {
@for (i, dialog_sequence) in dialogs.iter().enumerate() {
@if let Some(block) = dialog_sequence.blocks.first() {
div class="choice-box" {
form method="POST" {
input type="hidden" name="progress" value=(progress);
input type="hidden" name="choice" value=(i);
input type="submit" value=(line_text);
button type="submit" class="choice-button" {
(block.lines[0].text)
}
}
}
}
}
}
};
}
let html = generate_html(scenes, sections, choices_html);
let _ = write!(stream, "{}", html.into_string());
}
}
}
Ok(())
}